Mounts
Buy Horse Reins from Rica (1g 50s) and use them from your bag to mount or dismount. The reins aren’t consumed and can be reused (protocol v63).
Mounting and dismounting
Section titled “Mounting and dismounting”- You can only mount while alive, not in combat, and standing outdoors on the ground. You can’t mount indoors, in a dungeon, or in deep water.
- You auto-dismount on the next movement tick — checked even if you’re standing still — when you enter combat, die, interact with something, walk indoors or into a dungeon, enter deep water, or lose the reins (sold, traded away, or taken). “Deep water” here means deeper than 0.6m.
- Mounted movement uses the same pathfinding and collision as on foot, so you can’t ride a horse straight through a fence or wall.
- Reins listed for trade follow the same item-use restrictions as anything else.
- Mount state only lasts for the current session — reconnecting always starts you dismounted.
Speed and turning
Section titled “Speed and turning”Mounted movement outdoors is twice your walking speed: base speed goes from 3 m/s to 6 m/s, and sprinting from 4.5 m/s to 9 m/s, with any existing hunger-based slowdown still applied on top of those numbers.
Turning isn’t instant — the horse rotates the shortest way around at a fixed rate: about 0.6s for a 90° turn and 1s for a full 180° with steady input. If the target direction is far from your current heading, the horse follows a 0.65m-radius arc to get there, smoothly recovering forward speed over the last 30°; for a nearby destination, the arc radius shrinks to at most a quarter of the remaining distance so you don’t circle around your target. Even while hunger is slowing you down, the turning speed cap never exceeds whatever speed is currently allowed.
You can feed in a new direction mid-turn from either click-to-move or keyboard movement; releasing the key stops you facing your current direction, and the same rule applies at corners along a path. Since turning is actual movement along the arc, it drains hunger just like moving in a straight line does.
Recovery when the path is blocked (protocol v70)
Section titled “Recovery when the path is blocked (protocol v70)”If the server rejects your mount’s next step (usually a pathing edge case the terrain doesn’t line up with), it no longer snaps you straight back to where you started. Instead the horse backs up a few steps along the way it came (playing a reverse walking animation) until it finds clear room, then replans a new route to your original destination. The server streams authoritative position and rotation for the whole maneuver; if there’s nowhere clear to back into, recovery can still fail, and you fall back to the old instant correction. This only triggers while mounted, standing outdoors on the ground, and out of combat.
Rowing (protocol v84)
Section titled “Rowing (protocol v84)”Buy a Rowboat from Rica (1g) — cheaper than horse reins (1g 50s) since it only works on water. Use it from your bag while standing in water to board, and again to leave; the boat isn’t consumed.
- Where you can board is the same rule as where you can fish — any water deeper than 0.1m (the same threshold fishing uses) floats it, sea or river alike. Boarding and leaving share that one condition, so there’s no way to get stuck mid-row unable to leave in open water. Row into water shallower than that and the hull grounds itself on the next check, automatically putting you ashore — the opposite of a horse getting unseated in deep water.
- Combat doesn’t throw you off. A horse dumps its rider the moment it’s attacked, but a boat has nowhere to put you, so you keep rowing (and can flee) while in combat. Skills and abilities are still blocked, though — that’s the existing mounted-state restriction; it goes unnoticed on a horse because combat always dismounts it first, but a boat keeps you mounted through the fight.
- Movement speed is 1.25x walking speed — faster than walking soaked (0.83x) but slower than sprinting (1.5x). Turning radius is 1.2m, wider than a horse’s 0.65m, so the boat turns more sluggishly.
- The boat floats on the surface, so you don’t pick up the wet debuff while aboard.
- Clicking the water with a rod out still casts a line; only a click beyond the 8m cast range is read as a move order, so rowing a boat while fishing works best with the keyboard for oars and the mouse reserved for casts.