Monster index
7 monsters so far.
All monsters
Section titled “All monsters”| Name | Level | Health | Guard | To-hit | Damage | Avg damage | Behaviour |
|---|---|---|---|---|---|---|---|
| Kobold | 1 | 5 * | 8 | +0 * | 1d4 * | 2.5 | Fights back only |
| Goblin | 2 | 9 * | 9 | +1 * | 1d4 * | 2.5 | Attacks on sight |
| Stalker | 3 | 14 * | 10 | +1 * | 1d6 * | 3.5 | Fights back only |
| Orc | 4 | 18 * | 11 | +2 * | 1d6 * | 3.5 | Attacks on sight |
| Female Orc | 4 | 18 * | 10 | +3 | 1d6 * | 3.5 | Attacks on sight |
| Goblin Chief | 5 | 23 * | 11 | +2 * | 1d8 * | 4.5 | Attacks on sight |
| Orc Warlord | 10 | 120 | 13 | +6 | 2d8 * | 9.0 | Attacks on sight |
There are only two behaviours. Attacks on sight monsters charge you; fights back only monsters wait for you to swing first. The Kobold and the Stalker are the latter, so you can walk past them if you’d rather not fight.
Movement and attack parameters
Section titled “Movement and attack parameters”Use this to work out whether you can outrun something, or time a gap between its swings. Chase range is where it starts following you; attack range is where it can reach you.
| Name | Walk speed | Run speed | Attack range | Chase range | Attack interval |
|---|---|---|---|---|---|
| Kobold | 0.7 | 3.2 | 2 m | 20 m | 1.90s |
| Goblin | 0.8 | 3.5 | 2 m | 22 m | 1.85s |
| Stalker | 1 | 8 | 3 m | 25 m | 4.10s |
| Orc | 1 | 4.5 | 2 m | 25 m | 1.80s |
| Female Orc | 1 | 4.5 | 2 m | 25 m | 1.80s |
| Goblin Chief | 0.8 | 4 | 2 m | 25 m | 1.75s |
| Orc Warlord | 1 | 5 | 2.2 m | 28 m | 1.70s |
Your baseline movement speed is 3.0 (3.3 with the well-fed ×1.1 buff). Against that table: the Stalker runs at 8.0, so provoking one means you cannot escape it. The Orc at 4.5 and the Goblin Chief at 4.0 will also catch you. Only the Kobold (3.2) can be shaken off.
Where they spawn
Section titled “Where they spawn”Dungeon monsters spawn by floor depth; surface monsters spawn in designated regions. A higher weight means it turns up more often within its depth range.
| Name | Dungeon depth | Spawn weight | Notes |
|---|---|---|---|
| Kobold | Floors 1 – 4 | 2 | |
| Goblin | Floors 3 – 8 | 3 | |
| Stalker | Floors 5 – 20 | 2 | |
| Orc | Floors 5 – 20 | 2 | |
| Female Orc | Floors 5 – 20 | 1 | |
| Goblin Chief | Does not spawn in dungeons | — | Boss, placed on the dungeon’s bottom floor |
| Orc Warlord | Does not spawn in dungeons | — | Boss, placed on the dungeon’s bottom floor |
The weapon a monster carries is the weapon it drops — a deliberate design, so what you can see is what you can get. Ordinary monsters drop at 10%; bosses are guaranteed.
| Monster | Weapon dropped | Drop rate | Weapon damage |
|---|---|---|---|
| Kobold | Small Sword | 10% | 1d4 |
| Goblin | Small Sword | 10% | 1d4 |
| Orc | Goblin Sword | 10% | 1d4 |
| Female Orc | Goblin Sword | 10% | 1d4 |
| Goblin Chief | Goblin Sword | 100% | 1d4 |
| Orc Warlord | Iron Sword | 100% | 1d8 |
The Orc Warlord is currently the only guaranteed source of the Iron Sword (1d8) — it isn’t sold in shops, so killing that boss is the direct route to it.
Level defaults
Section titled “Level defaults”Blank fields use this table.
| Level | Health | To-hit | Damage roll | Avg damage |
|---|---|---|---|---|
| 1 | 5 | +0 | 1d4 | 2.5 |
| 2 | 9 | +1 | 1d4 | 2.5 |
| 3 | 14 | +1 | 1d6 | 3.5 |
| 4 | 18 | +2 | 1d6 | 3.5 |
| 5 | 23 | +2 | 1d8 | 4.5 |
| 6 | 27 | +3 | 1d8 | 4.5 |
| 7 | 32 | +3 | 2d6 | 7.0 |
| 8 | 36 | +4 | 2d6 | 7.0 |
| 9 | 41 | +4 | 2d8 | 9.0 |
| 10 | 45 | +5 | 2d8 | 9.0 |
| 11 | 50 | +5 | 2d8 | 9.0 |
| 12 | 54 | +6 | 2d8 | 9.0 |
How hits are resolved
Section titled “How hits are resolved”Attacks roll a d20:
d20 + attack bonus > target Guard → hitd20 + attack bonus ≤ target Guard → missSo Guard is the number you have to beat. Your own Guard comes from DEX
(clamp(10 + DEX modifier, 1, 20), which lands around 7–14 in practice) plus
whatever your equipment adds.