Cape Dyeing & Printing
Dyeing (protocol v33) and printing (protocol v34) build on the Wool Cape. Both are consumables sold by Rica, and both require you to already have a cape equipped.
| Item | Category | Shop price | Effect |
|---|---|---|---|
| Cape Dye | cape_dye | 800c | Dyes your equipped cape any colour |
| Cape Transfer Kit | cape_texture | 5,000c | Prints an image you upload onto your equipped cape |
Both results ride the cape’s item instance — same as an enchant level — so a drop, a trade, or a sell-then-buyback (see Shops & economy) never loses it, and nearby players and the character select screen see the same result you do.
Dyeing
Section titled “Dyeing”Using a dye bottle from your bag first opens a colour picker; nothing is consumed yet:
- While the picker is open your own cape previews the colour live, but only on your own screen.
- Confirming actually sends the change and spends one dye bottle. Closing the picker instead does nothing, and the cape reverts to its previous colour.
- The colour is a free pick, not a fixed palette — a few preset swatches sit alongside it for convenience.
- You can re-dye as many times as you like; each dye overwrites the previous colour and costs one bottle.
The following are rejected outright, without consuming the item:
- Incapacitated (downed) — you cannot use it.
- No cape equipped — the target is only the item with dye properties in the back slot; a cape sitting in your bag doesn’t count.
Printing
Section titled “Printing”The transfer kit also requires a cape to be equipped. Its flow adds an upload step on top of dyeing:
- Using the kit opens an image picker.
- The chosen picture is first cropped to a square locally — centred on height, with any edge over 512px scaled down to 512 (small pictures are not scaled up) — then uploaded.
- The server re-decodes and re-encodes it as PNG, which also strips anything disguised as an image, so the final result isn’t guaranteed to be byte-identical to your original file. Upload size is capped at 2 MB.
- The server names the file by the picture’s content hash, so the same picture uploaded by many players is stored once. Once the hash is confirmed valid, the kit is consumed and the print is applied to the cape.
The print sits over the dye: transparent areas show the dyed colour through, and only the opaque parts cover it — so you can drop an emblem on a cape while the base colour still comes from the dye. The lining (the side facing your body) always shows the dye colour only; it never mirrors the print.
Uploads are rate-limited to 10 per 10 minutes per account.
Image moderation
Section titled “Image moderation”An uploaded picture is visible to everyone nearby, so reporting and blocking are built in from the start:
- Right-click a player to “Report cape” and flag whatever print they’re currently wearing.
- An admin can block a hash — once blocked, the server stops serving that picture immediately, and every cape currently using that hash reverts to its dye colour at once, with no need to relog.
- Because the filename is the content hash, a blocked picture cannot be re-uploaded to dodge the block — the hash never changes.
- Blocking a cape does not refund the transfer kit that was spent on it.
Capes on the ground
Section titled “Capes on the ground”Dye and print only change how the procedural cloth renders while worn; a dropped cape uses a fixed model instead. The colour data still lives on the item instance, so re-equipping a picked-up cape restores it.