Item list
All 116 items, read straight from the game’s data-src/items.csv
so they match what the server loads.
Weapons
Section titled “Weapons”Damage is dice notation — 1d8 is one eight-sided die. The average column
is there so you can compare directly.
| Name | Damage | Avg | Weight | Shop | Sells for | Where to get it |
|---|---|---|---|---|---|---|
| Great Sword | 2d8 | 9.0 | 6 kg | 2g 80s | 1g 12s | Chest T4 guaranteed |
| Steel Longsword | 1d10 | 5.5 | 4 kg | 1g 60s | 64s | Lizardfolk 10%, Chest T3 guaranteed |
| Iron Sword | 1d8 | 4.5 | 3 kg | 1g | 40s | World drop 0.5%, Chest T2 guaranteed |
| Notched Iron Sword | 1d8 | 4.5 | 3 kg | 25s | 10s | Hobgoblin 10% |
| Morningstar | 1d8 | 4.5 | 5 kg | 60s | 24s | Bugbear 10%, Skeleton Warrior 10% |
| Greatclub | 1d8 | 4.5 | 10 kg | 6s | 2s 40c | Ogre 10%, Cyclop 10% |
| Worn Iron Sword | 1d6 | 3.5 | 3 kg | — | — | — |
| Spear | 1d6 | 3.5 | 4 kg | 35s | 14s | Shop |
| Dagger | 1d4 | 2.5 | 1 kg | 25s | 10s | Shop |
| Goblin Sword | 1d4 | 2.5 | 2 kg | 20s | 8s | Orc 10%, Female Orc 10%, Chest T1 guaranteed |
| Small Sword | 1d4 | 2.5 | 1.5 kg | 15s | 6s | Kobold 10%, Goblin 10% |
| Torch | 1d4 | 2.5 | 1 kg | 50c | 20c | Shop |
| Worn Torch | 1d4 | 2.5 | 1 kg | — | — | — |
| Bow | 1d1 | 1.0 | 2 kg | 40s | 16s | Shop, World drop 0.4% |
Guard is the number an attacker has to beat to hit you — higher is better. Worn Guard adds up across slots.
| Name | Slot | Guard | Weight | Material | Shop | Sells for | Where to get it |
|---|---|---|---|---|---|---|---|
| Breastplate | Chest | 7 | 20 kg | Metal | 4g | 1g 60s | Chest T4 guaranteed |
| Chain Mail | Chest | 5 | 30 kg | Metal | 2g 50s | 1g | Chest T3 guaranteed |
| Plate Greaves | Pants | 3 | 8 kg | Metal | 1g 20s | 48s | Chest T3 37% |
| Plate Boots | Boots | 3 | 7 kg | Metal | 90s | 36s | Chest T3 37% |
| Plate Helmet | Head | 3 | 5 kg | Metal | 1g 50s | 60s | Chest T4 30% |
| Plate Gauntlets | Hands | 3 | 3 kg | Metal | 1g | 40s | Chest T4 30% |
| Raven Shield | Off hand | 2 | 6 kg | Wood | 70s | 28s | World drop 0.2%, Chest T2 20% |
| Iron Helmet | Head | 2 | 4 kg | Metal | 60s | 24s | Chest T2 37% |
| Iron Boots | Boots | 2 | 6 kg | Metal | 60s | 24s | Chest T2 37% |
| Iron Gauntlets | Hands | 2 | 2 kg | Metal | 60s | 24s | Chest T3 37% |
| Leather Armor | Chest | 2 | 8 kg | Leather | 60s | 24s | World drop 0.3%, Chest T2 guaranteed |
| Wooden Shield | Off hand | 1 | 6 kg | Wood | 25s | 10s | Shop, World drop 0.4% |
| Leather Helmet | Head | 1 | 1 kg | Leather | 15s | 6s | Chest T1 guaranteed |
| Leather Pants | Pants | 1 | 4 kg | Leather | 25s | 10s | Shop, World drop 0.3%, Chest T1 30% |
| Leather Gloves | Hands | 1 | 0.5 kg | Leather | 20s | 8s | Chest T2 37% |
| Leather Boots | Boots | 1 | 3 kg | Leather | 25s | 10s | Chest T2 37% |
| Wool Cape | Back | 1 | 4 kg | Cloth | 40s | 16s | Chest T3 37% |
Accessories
Section titled “Accessories”| Name | Slot | Guard | CHA | Effect | Weight | Shop | Sells for | Where to get it |
|---|---|---|---|---|---|---|---|---|
| Gold Ring | Ring | — | +1 | — | 0.1 kg | 1g 20s | 48s | Chest T3 10% |
| Leather Belt | Belt | — | — | — | 1 kg | 8s | 3s 20c | Shop, Chest T1 30% |
| Ring of Protection | Ring | 1 | — | — | 0.1 kg | 2g | 80s | Chest T5 20% |
| Silver Necklace | Neck | — | — | Satiation drain ×0.75 | 0.3 kg | 80s | 32s | Chest T2 10% |
The Gold Ring is a ring of adornment: CHA +1, which widens your haggling price band by ±2 percentage points. It drops from tier-3 dungeon chests (10% roll) — every ring already in circulation from the old chest rules gets the effect retroactively. The Silver Necklace slows satiation drain to 0.75x while equipped (sprinting included), and drops from tier-2 dungeon chests (10% roll) — every necklace already in circulation from the old chest rules gets the effect retroactively too.
Consumables and tools
Section titled “Consumables and tools”| Name | Category | Effect | Weight | Shop | Where to get it |
|---|---|---|---|---|---|
| Campfire Kit | Campfire | Firewood and tinder bundled for the road. Burns for ten minutes. | 2 kg | 30c | Shop |
| Cape Dye | Cape dye | A stoppered bottle of pigment. Use it while wearing a cape to soak the cloth in a colour of your choosing. | 0.5 kg | 8s | Shop |
| Cape Transfer Kit | Cape print | A waxed sheet and a pot of fixative. Use it while wearing a cape to print a picture of your own onto the cloth. | 0.5 kg | 50s | Shop |
| Coin Pile | Currency | A small heap of loose copper coins. | 0 kg | — | World drop 1.0% |
| Fishing Rod | Fishing gear | A supple wooden rod with a horsehair line. Cast at water to fish. | 2 kg | 3s | Shop |
| Greater Healing Potion | Healing potion | A double-brewed crimson draught — thicker heavier and twice as potent as the common healing potion. | 1.25 kg | 15s | Shop |
| Healing Potion | Healing potion | A crimson brew that knits wounds and restores vitality. | 0.5 kg | 6s | Shop, World drop 2.0% |
| Phoenix Talisman | Phoenix talisman | A stone tablet etched with a sunfire phoenix. Carry it and when you fall the bird stirs — you rise where you fell and the talisman crumbles to dust. | 0.3 kg | 50s | Shop, World drop 0.2% |
| Rustic Bed | Furniture | A simple wooden single bed with a woollen blanket. | 60 kg | 40s | — |
| Scroll of Enchant Weapon | Enchant scroll | Arcane runes that hone your wielded weapon's edge — though greedy re-reading may destroy it. | 0.2 kg | 12s | World drop 0.9% |
| Scroll of Party Summon | Summon scroll | Reading the runes calls your whole party to your side — each may answer or ignore the summons. | 0.2 kg | 10s | Shop |
| Scroll of Return | Return scroll | Reading the arcane runes whisks you back to town in a flash of light. | 0.2 kg | 8s | Shop, World drop 0.5% |
| Stone Hearth | Furniture | An ancient stone fireplace with a carved shield crest. Reaches the ceiling. | 400 kg | 1g 20s | — |
| Wooden Storage Chest | Furniture | A sturdy wooden chest that stores up to 50 kg on your estate. | 8 kg | 12s | — |
| Table | Furniture | A sturdy wooden table. | 20 kg | 30s | — |
| Busker's Hat | Tip hat | A weathered feathered hat. Set it down before a performance and listeners drop coins in it. Use it again to pick it up. | 1 kg | 2s | Shop |
| Whetstone Oil | Reagent | A thick amber oil for dressing a whetstone — enchant runes bite only into oiled gear and each reading burns one flask. | 0.2 kg | 1g | Shop |
| Wooden Fence | Furniture | Use to place or recover one-meter fence sections along cell edges on your estate. | 0.01 kg | 1s | — |
The Healing Potion rolls 6d4 (average 15), capped at max health — drinking at
full health or while downed keeps it rather than wasting it.
Full satiation mechanics are in Food and satiation.
| Name | Nutrition | Weight | Shop | Nutrition / kg | Where to get it |
|---|---|---|---|---|---|
| Grilled Sturgeon | 900 | 4 kg | 15s | 225 | — |
| Chicken Rice | 700 | 0.8 kg | 80c | 875 | — |
| Chicken Curry | 700 | 0.8 kg | 80c | 875 | — |
| Fried Rice | 650 | 0.8 kg | 70c | 813 | — |
| Lembas Wafer | 600 | 0.15 kg | 1s 20c | 4000 | Shop |
| Vegetable Rice | 550 | 0.7 kg | 50c | 786 | — |
| Bread | 540 | 1 kg | 60c | 540 | Shop |
| Grilled Salmon | 480 | 2 kg | 2s | 240 | — |
| Jerky | 300 | 0.25 kg | 30c | 1200 | Shop |
| Grilled Trout | 300 | 1 kg | 60c | 300 | — |
| Cheese | 180 | 0.4 kg | 12c | 450 | Shop |
| Grilled Perch | 180 | 0.5 kg | 25c | 360 | — |
| Grilled Minnow | 90 | 0.2 kg | 10c | 450 | — |
| Apple | 60 | 0.3 kg | 3c | 200 | Shop |
Catches
Section titled “Catches”Raw fish are edible (fixed 40 nutrition) but carry a food poisoning risk. Grilling removes it. See Fishing.
| Name | Category | Weight | Shop | Grills into |
|---|---|---|---|---|
| Trophy Golden Sturgeon | Raw fish | 8 kg | 45s | Grilled Sturgeon |
| Golden Sturgeon | Raw fish | 4 kg | 15s | Grilled Sturgeon |
| Trophy River Salmon | Raw fish | 4 kg | 6s | Grilled Salmon |
| River Salmon | Raw fish | 2 kg | 2s | Grilled Salmon |
| Trophy Raw Trout | Raw fish | 2 kg | 1s 80c | Grilled Trout |
| Trophy Raw Perch | Raw fish | 1 kg | 75c | Grilled Perch |
| Raw Trout | Raw fish | 1 kg | 60c | Grilled Trout |
| Trophy Raw Minnow | Raw fish | 0.4 kg | 30c | Grilled Minnow |
| Raw Perch | Raw fish | 0.5 kg | 25c | Grilled Perch |
| Message in a Bottle | Junk | 0.3 kg | 15c | Cannot be grilled |
| Raw Minnow | Raw fish | 0.2 kg | 10c | Grilled Minnow |
| Old Boot | Junk | 1 kg | — | Cannot be grilled |
| Clump of Kelp | Junk | 0.5 kg | — | Cannot be grilled |
| Sunken Coin Pouch | Coin catch | 0.2 kg | — | Cannot be grilled |
Item descriptions
Section titled “Item descriptions”The in-game text, for searching.
| Name | Category | Description |
|---|---|---|
| Gold Ring | Accessory | A plain gold ring. |
| Leather Belt | Accessory | A wide leather belt. |
| Ring of Protection | Accessory | A silver ring bearing a cross-emblazoned shield that wards off blows. |
| Silver Necklace | Accessory | A delicate silver chain with a harvest medallion. |
| Iron Arrow | Ammunition | An iron-tipped shaft. Cheap enough to lose a few. |
| Steel Arrow | Ammunition | A steel head that bites deeper than iron for the extra coin. |
| Breastplate | Armor | A polished steel breastplate that turns aside all but the truest blows. |
| Chain Mail | Armor | Interlocking metal rings forming armor. |
| Iron Boots | Armor | Heavy iron boots. |
| Iron Gauntlets | Armor | Heavy iron gauntlets that shield the hands and wrists. |
| Iron Helmet | Armor | A heavy iron great helm that guards the whole head. |
| Leather Armor | Armor | Supple leather chest armor crossed with straps and buckles. |
| Leather Boots | Armor | Sturdy leather boots that tread softly. |
| Leather Gloves | Armor | Supple leather gloves with a sure grip. |
| Leather Helmet | Armor | A simple leather helmet. |
| Leather Pants | Armor | Durable leather leggings. |
| Plate Boots | Armor | Overlapping steel plates that guard the feet and shins. |
| Plate Gauntlets | Armor | Articulated steel gauntlets that encase the hands and wrists. |
| Plate Greaves | Armor | Articulated steel greaves that guard the legs. |
| Plate Helmet | Armor | A visored steel close helm that encases the whole head. |
| Raven Shield | Armor | A round wooden shield painted with a black raven crest. |
| Wooden Shield | Armor | A round wooden shield. |
| Wool Cape | Armor | A heavy wool cape that hangs from the shoulders and trails as you walk. |
| Scroll of Enchant Armor | Armor enchant scroll | Arcane runes that harden a worn piece of your armor — though greedy re-reading may destroy it. |
| Campfire Kit | Campfire | Firewood and tinder bundled for the road. Burns for ten minutes. |
| Cape Dye | Cape dye | A stoppered bottle of pigment. Use it while wearing a cape to soak the cloth in a colour of your choosing. |
| Cape Transfer Kit | Cape print | A waxed sheet and a pot of fixative. Use it while wearing a cape to print a picture of your own onto the cloth. |
| Sunken Coin Pouch | Coin catch | A drowned purse still holding a few coins. |
| Coin Pile | Currency | A small heap of loose copper coins. |
| Beer | Drink | A wooden tankard of foamy ale from the inn's cask. Served at the inn table. |
| Wine | Drink | A bronze chalice of dark red wine. Served at the inn table. |
| Crypt Key | Dungeon key | A tarnished iron key. It opens the sealed stair room on the fifth floor of the Old Crypt — and its treasure chest. |
| Stronghold Key (10F) | Dungeon key | A heavy black-iron key with a ringed bow. Opens the sealed stair room on the tenth floor of the Ogre Stronghold. |
| Stronghold Key (15F) | Dungeon key | A heavy black-iron key with a crowned bow. Opens the sealed stair room on the fifteenth floor of the Ogre Stronghold — and its treasure chest. |
| Stronghold Key (5F) | Dungeon key | A heavy black-iron key. Opens the sealed stair room on the fifth floor of the Ogre Stronghold. |
| Warrens Key (10F) | Dungeon key | A crude bronze key with a notched bow. Opens the sealed stair room on the tenth floor of the Orc Warrens — and its treasure chest. |
| Warrens Key (5F) | Dungeon key | A crude bronze key cut by orc hands. Opens the sealed stair room on the fifth floor of the Orc Warrens. |
| Skeleton Crypt Key (10F) | Dungeon key | A pale steel key. Opens the sealed stair room on floor 10 of the Skeleton Crypt. |
| Skeleton Crypt Key (15F) | Dungeon key | A pale steel key. Opens the sealed stair room on floor 15 of the Skeleton Crypt. |
| Skeleton Crypt Key (20F) | Dungeon key | A pale steel key. Opens the sealed stair room on floor 20 of the Skeleton Crypt and its treasure chest. |
| Skeleton Crypt Key (5F) | Dungeon key | A pale steel key. Opens the sealed stair room on floor 5 of the Skeleton Crypt. |
| Scroll of Enchant Weapon | Enchant scroll | Arcane runes that hone your wielded weapon's edge — though greedy re-reading may destroy it. |
| Scroll of Estate Return | Estate return scroll | Reading the runes returns you to safe outdoor ground on your own estate. Requires an estate. |
| Fishing Rod | Fishing gear | A supple wooden rod with a horsehair line. Cast at water to fish. |
| Apple | Food | A crisp red apple. |
| Bread | Food | A fresh-baked loaf. |
| Cheese | Food | A wedge of hard cheese. Keeps well on the road. |
| Chicken Curry | Food | A plate of chicken curry over rice with carrots and greens. Served at the inn table. |
| Chicken Rice | Food | A plate of sunlit chicken over rice with carrots and broccoli. Served at the inn table. |
| Fried Rice | Food | A heaped plate of fried rice with chicken and vegetables. Served at the inn table. |
| Grilled Minnow | Food | A tiny fish crisped whole over a campfire. |
| Grilled Perch | Food | A striped perch grilled to flaking. |
| Grilled Salmon | Food | A salmon fillet seared over open flame. |
| Grilled Sturgeon | Food | A royal cut of sturgeon roasted on embers. |
| Grilled Trout | Food | A speckled trout smoky from the fire. |
| Jerky | Food | Salted dried meat. Dense and easy to carry. |
| Lembas Wafer | Food | Elven waybread wrapped in leaves. One thin wafer carries a traveller through a full day's march. |
| Vegetable Rice | Food | A plate of rice with steamed carrots and broccoli. Served at the inn table. |
| Rustic Bed | Furniture | A simple wooden single bed with a woollen blanket. |
| Stone Hearth | Furniture | An ancient stone fireplace with a carved shield crest. Reaches the ceiling. |
| Wooden Storage Chest | Furniture | A sturdy wooden chest that stores up to 50 kg on your estate. |
| Table | Furniture | A sturdy wooden table. |
| Wooden Fence | Furniture | Use to place or recover one-meter fence sections along cell edges on your estate. |
| Greater Healing Potion | Healing potion | A double-brewed crimson draught — thicker heavier and twice as potent as the common healing potion. |
| Healing Potion | Healing potion | A crimson brew that knits wounds and restores vitality. |
| Horse Reins | Horse reins | Use to mount or dismount your horse. Ride twice as fast outdoors. Reusable; dismounts in combat or indoors. |
| Large Two-Story House Scroll | House scroll | Use on your estate to build a large two-story house. Visit the Aldermark inn to preview it. |
| Medium House Scroll | House scroll | Use on your estate to build a medium house. Visit Rowan's home to preview it. |
| Medium Two-Story House Scroll | House scroll | Use on your estate to build a medium two-story house. Visit Rica's shop to preview it. |
| Small House Scroll | House scroll | Use on your estate to build a small house. Visit Karl's home to preview it. |
| Small Two-Story House Scroll | House scroll | Use on your estate to build a small two-story house. Visit Aldwin's home to preview it. |
| Mandolin | Instrument | A round-backed mandolin with gilded fretwork. Strum up a tune with /play_music. |
| Worn Mandolin | Instrument | A road-worn mandolin that still sings true. Strum up a tune with /play_music. Merchants won't pay for it. |
| Clump of Kelp | Junk | A slimy tangle of seaweed dredged from the bottom. |
| Message in a Bottle | Junk | A sealed bottle with a scrap of paper inside. A collector might pay a little. |
| Old Boot | Junk | A waterlogged leather boot. Someone had a worse day than you. |
| Land Deed | Land deed | Claim the 32m by 32m homestead plot you are standing on. Requires level 10. Consumed only when the claim succeeds. |
| Landscaping Sample Book: Gravel Road | Landscaping palette | Use to permanently unlock Gravel Road for your estate. Consumed only when learned. Requires a Landscaper's Toolbox to paint. |
| Landscaping Sample Book: Patterned Paving | Landscaping palette | Use to permanently unlock Patterned Paving for your estate. Consumed only when learned. Requires a Landscaper's Toolbox to paint. |
| Landscaping Sample Book: Ganges River Pebbles | Landscaping palette | Use to permanently unlock Ganges River Pebbles for your estate. Consumed only when learned. Requires a Landscaper's Toolbox to paint. |
| Landscaping Sample Book: Red Laterite Soil Stones | Landscaping palette | Use to permanently unlock Red Laterite Soil Stones for your estate. Consumed only when learned. Requires a Landscaper's Toolbox to paint. |
| Landscaping Sample Book: Sandy Gravel | Landscaping palette | Use to permanently unlock Sandy Gravel for your estate. Consumed only when learned. Requires a Landscaper's Toolbox to paint. |
| Landscaping Sample Book: Stone Pathway | Landscaping palette | Use to permanently unlock Stone Pathway for your estate. Consumed only when learned. Requires a Landscaper's Toolbox to paint. |
| Peddler's Stall | Peddler's stall | A folding table and a roll of cloth. Set it out to sell from; use it again to pack up. |
| Phoenix Talisman | Phoenix talisman | A stone tablet etched with a sunfire phoenix. Carry it and when you fall the bird stirs — you rise where you fell and the talisman crumbles to dust. |
| Golden Sturgeon | Raw fish | An armoured river giant older than the kingdom. Its bony scutes shine like beaten gold. |
| Raw Minnow | Raw fish | A tiny silver fish. Barely a mouthful. |
| Raw Perch | Raw fish | A striped river perch. Decent eating. |
| Raw Trout | Raw fish | A speckled trout. Anglers respect it. |
| River Salmon | Raw fish | A powerful silver salmon. A proud catch. |
| Trophy Golden Sturgeon | Raw fish | A trophy-sized catch won by keeping steady pressure on the line. |
| Trophy Raw Minnow | Raw fish | A trophy-sized catch won by keeping steady pressure on the line. |
| Trophy Raw Perch | Raw fish | A trophy-sized catch won by keeping steady pressure on the line. |
| Trophy Raw Trout | Raw fish | A trophy-sized catch won by keeping steady pressure on the line. |
| Trophy River Salmon | Raw fish | A trophy-sized catch won by keeping steady pressure on the line. |
| Whetstone Oil | Reagent | A thick amber oil for dressing a whetstone — enchant runes bite only into oiled gear and each reading burns one flask. |
| Scroll of Return | Return scroll | Reading the arcane runes whisks you back to town in a flash of light. |
| Rowboat | Rowboat | Use on water to board or leave it. Rows across anything deep enough to fish and faster than wading. Reusable; grounds itself in the shallows. |
| Scroll of Party Summon | Summon scroll | Reading the runes calls your whole party to your side — each may answer or ignore the summons. |
| Celestial Timekeeper | Timekeeper | A brass astrolabe-watch whose dials track sun and moons. Carry it and the hour and date show beside the sky. |
| Busker's Hat | Tip hat | A weathered feathered hat. Set it down before a performance and listeners drop coins in it. Use it again to pick it up. |
| Landscaper's Toolbox | Tool | Use inside your estate to paint ground and paths or place fences and houses. Reusable. Includes Meadow Grass and Rocky Trail. |
| Bow | Weapon | A recurve bow of layered yew. Draws on a steady hand rather than a strong arm. |
| Dagger | Weapon | A small but sharp dagger. |
| Goblin Sword | Weapon | A crude short blade favored by goblins and orcs. |
| Great Sword | Weapon | A massive steel blade wielded with both hands. Its weight leaves no hand free for a shield or torch. |
| Greatclub | Weapon | A limb of oak studded with iron thorns. Too heavy for anything smaller than an ogre to swing well. |
| Iron Sword | Weapon | A sturdy iron longsword. |
| Morningstar | Weapon | A spiked iron head on a leather-wrapped haft. Heavy and crude — but there is no edge to keep. |
| Notched Iron Sword | Weapon | Hobgoblin issue — a nicked edge and no maker's mark. Cuts the same but sells for far less. |
| Small Sword | Weapon | A compact crude blade sized for small fighters. |
| Spear | Weapon | A long wooden-shafted spear tipped with iron. |
| Steel Longsword | Weapon | A long steel blade with a ringed grip and a wheel pommel. Tempered steel keeps an edge that iron cannot hold. |
| Torch | Weapon | A flickering wooden torch. |
| Worn Iron Sword | Weapon | A well-used iron longsword. Merchants won't pay for it. |
| Worn Torch | Weapon | A stubby half-burnt torch. Merchants won't pay for it. |