55 items
Weapons, armor, accessories and consumables: damage dice, Guard, weight, price and where to get them. Browse
Every number here comes straight from the game’s own source data (data-src/),
so it matches what the server actually loads. Nothing is transcribed by hand,
which means nothing is mistyped, and one sync run picks up any upstream change.
55 items
Weapons, armor, accessories and consumables: damage dice, Guard, weight, price and where to get them. Browse
7 monsters
Health, Guard, to-hit, damage, movement speed, chase range, spawn depth and drops. Browse
2 dungeons
Locations, floor counts, boss stats, and the chest drop rules with each tier’s equipment pool. Browse
Fishing
The catch table, rarity weights, level gates, size and trophy thresholds, and expected income. Browse
Food and satiation
Satiation bands and their buffs, food efficiency, campfire cooking and food poisoning. Browse
Shops and economy
Rica’s catalogue, sell rates, how haggling works, world drop rates and where gold comes from. Browse
26 map locations
Continents, cities, seas and islands with coordinates, plus dungeon entrances. Browse
scripts/sync-gamedata.mjs pulls data-src/*.csv from the upstream repository
into this site’s src/data/game/. The build reads those CSVs directly to
generate the tables.
Two things happen here that the raw CSV cannot do:
When upstream changes a number, re-running the sync script is the whole update.